AI Insights · Timothy · January 2023
Top 5 Top Down Games Performance in Switzerland Q4 2022
In Q4 2022, the top five top-down games on a unified platform in Switzerland showed varied performance in downloads, revenue, and active users. Data from Sensor Tower provides detailed insights.
During the fourth quarter of 2022, the top five top-down games on a unified platform in Switzerland exhibited diverse trends in downloads, revenue, and active users. Below is a detailed breakdown of each game's performance based on data from Sensor Tower.
咸鱼之王 saw impressive growth in weekly revenue, starting at around $13.7K at the end of September and peaking at approximately $306K in early December. The app's weekly downloads remained modest, fluctuating between 50 and 232. Weekly active users showed a gradual increase, reaching a high of 558 in mid-November before stabilizing around the 500 mark.
Brawl Stars experienced steady revenue growth, with weekly earnings rising from about $31.3K at the end of September to $85.9K by the end of December. Downloads also grew consistently, starting at 1.9K and reaching a peak of 5.3K in mid-December. The number of weekly active users surged significantly, climbing from 79.9K to a peak of 148K in mid-December before slightly decreasing to 136K by the end of the year.
Candy Crush Soda Saga maintained a stable revenue stream, with weekly figures hovering around $44.3K to $50.7K. Weekly downloads showed a gradual increase, starting at 540 and reaching 747 by the end of December. The app's active user base saw minor fluctuations, with numbers ranging from 16.1K to 18K throughout the quarter.
Clash Royale showed significant variations in revenue, starting at $31.9K and peaking at $109.5K in late October. Downloads varied between 1.3K and 2.6K, with a notable increase in late October. Weekly active users displayed consistent engagement, fluctuating between 182K and 223K, peaking in late October.
Solitaire Grand Harvest had a stable revenue trend, with weekly earnings ranging from $27K to $42.9K. Downloads were consistent, fluctuating between 213 and 408. Active users remained stable, with numbers varying between 3.1K and 3.7K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.